class Triangle extends PS { Point pp1,pp2,pp3,cp; double scale=1; int itype=1; public Triangle(Point p1, Point p2, Point p3) { pp1=p1;pp2=p2;pp3=p3; pp1.cx=(pp1.px+pp2.px+pp3.px)/3.0; pp1.cy=(pp1.py+pp2.py+pp3.py)/3.0; pp2.cx=pp1.cx;pp2.cy=pp1.cy; pp3.cx=pp1.cx;pp3.cy=pp1.cy; } void move(double x, double y) { pp1.move(x, y);pp2.move(x,y);pp3.move(x, y); } // // void center(double x, double y) { pp1.center(x, y);pp2.center(x,y);pp3.center(x,y); } // void rotate(double theta) { pp1.rotate(theta);pp2.rotate(theta);pp3.rotate(theta); } // // void expand(double times) // { // px=cx+(px-cx)*times; // py=cy+(py-cy)*times; // } void draw() { double x1, y1, x2, y2, x3, y3; this.linewidth(2.0); this.plot(pp1.px, pp1.py, 3);this.plot(pp2.px, pp2.py, 2);this.plot(pp3.px, pp3.py, 2); this.closepath();this.stroke(); } }